If set to True, allows building in caves when PvE mode is also enabled.
alwaysNotifyPlayerJoined
Players will always get notified if someone joins the server
alwaysNotifyPlayerLeft
Players will always get notified if someone leaves the server
bAllowFlyerCarryPvE
Allows flyers to pick up players and dinos
bDisableStructureDecayPvE
Disable the gradual (7 days) decay of player structures
DayCycleSpeedScale
Specifies the scaling factor for the passage of time in the ARK, controlling how often day changes to night and night changes to day. The default value 1 provides the same cycle speed as the singleplayer experience (and the official public servers). Values lower than 1 slow down the cycle; higher values accelerate it. Base time when value is 1 appears to be 1 minute real time equals approx. 28 minutes game time. Thus, for an approximate 24 hour day/night cycle in game, use .035 for the value. - Calculate your values here
DayTimeSpeedScale
Specifies the scaling factor for the passage of time in the ARK during the day. This value determines the length of each day, relative to the length of each night (as specified by NightTimeSpeedScale. Lowering this value increases the length of each day. - Calculate your values here
NightTimeSpeedScale
Specifies the scaling factor for the passage of time in the ARK during night time. This value determines the length of each night, relative to the length of each day (as specified by DayTimeSpeedScale. Lowering this value increases the length of each night. - Calculate your values here
DinoCharacterFoodDrainMultiplier
Specifies the scaling factor for dinosaurs\' food consumption. Higher values increase food consumption (dinosaurs get hungry faster).
DinoCharacterHealthRecoveryMultiplier
Specifies the scaling factor for dinosaurs\' health recovery. Higher values increase the recovery rate (dinosaurs heal faster).
DinoCharacterStaminaDrainMultiplier
Specifies the scaling factor for dinosaurs\' stamina consumption. Higher values increase stamina consumption (dinosaurs get tired faster).
DinoCountMultiplier
Specifies the scaling factor for dinosaur spawns. Higher values increase the number of dinosaurs spawned throughout the ARK.
DinoDamageMultiplier
Specifies the scaling factor for the damage dinosaurs deal with their attacks. The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it.
DinoResistanceMultiplier
Specifies the scaling factor for the resistance to damage dinosaurs receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a dino taking half damage while a value of 2.0 would result in a dino taking double normal damage.
globalVoiceChat
Voice chat turns global
HarvestAmountMultiplier
Specifies the scaling factor for yields from all harvesting activities (chopping down trees, picking berries, carving carcasses, mining rocks, etc.). Higher values increase the amount of materials harvested with each strike.
HarvestHealthMultiplier
Specifies the scaling factor for the \"health\" of items that can be harvested (trees, rocks, carcasses, etc.). Higher values increase the amount of damage (i.e. \"number of strikes\") such objects can withstand before being destroyed, which results in higher overall harvest yields.
MaxStructuresInRange
(OUTDATED) Specifies the maximum number of structures that can be constructed within a certain (currently hard-coded) range.
noTributeDownloads
Disables downloading characters from other servers
PreventDownloadSurvivors
Prevents the download of survivors
PreventDownloadItems
Prevents the download of items
PreventDownloadDinos
Prevents the download of dinos
PlayerCharacterFoodDrainMultiplier
Specifies the scaling factor for player characters\' food consumption. Higher values increase food consumption (player characters get hungry faster).
PlayerCharacterHealthRecoveryMultiplier
Specifies the scaling factor for player characters\' health recovery. Higher values increase the recovery rate (player characters heal faster).
PlayerCharacterStaminaDrainMultiplier
Specifies the scaling factor for player characters\' stamina consumption. Higher values increase stamina consumption (player characters get tired faster).
PlayerCharacterWaterDrainMultiplier
Specifies the scaling factor for player characters\' water consumption. Higher values increase water consumption (player characters get thirsty faster).
PlayerDamageMultiplier
Specifies the scaling factor for the damage players deal with their attacks. The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it.
PlayerResistanceMultiplier
Specifies the scaling factor for the resistance to damage players receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a player taking half damage while a value of 2.0 would result in taking double normal damage.
proximityChat
Only players near each other can see their chat messages
ResourceNoReplenishRadiusPlayers
Defines the distance where there are no resources respawning when being close to a player
ResourceNoReplenishRadiusStructures
Defines the distance where there are no resources respawning when being close to a structure
ResourcesRespawnPeriodMultiplier
Specifies the scaling factor for the respawn rate for resource nodes (trees, rocks, bushes, etc.). Lower values cause nodes to respawn more frequently.
ServerAdminPassword
If specified, players must provide this password (via the in-game console) to gain access to administrator commands on the server.
ServerCrosshair
Shows crosshair
serverForceNoHud
HUD always disabled
serverHardcore
Enables hardcore mode (player characters revert to level 1 upon death)
ServerPassword
If specified, players must provide this password to join the server.
serverPVE
Disables PvP, enables PvE
ShowMapPlayerLocation
Show each player their own precise position when they view their map
StructureDamageMultiplier
Specifies the scaling factor for the damage structures deal with their attacks (i.e. spiked walls). The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it.
StructureResistanceMultiplier
Specifies the scaling factor for the resistance to damage structures receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a structure taking half damage while a value of 2.0 would result in a structure taking double normal damage.
TamedDinoDamageMultiplier
Specifies the scaling factor for tamed dinosaurs damage. A value of 2.0 doubles the inital amount, a value of 0.5 halfes it.
TamedDinoResistanceMultiplier
Specifies the scaling factor for dinosaurs fortitude. A value of 2.0 doubles the inital amount, a value of 0.5 halfes it.
TamingSpeedMultiplier
Specifies the scaling factor for dinosaur taming speed. A value of 2.0 doubles the inital amount, a value of 0.5 halfes it.
XPMultiplier
Specifies the scaling factor for the experience received by players, tribes and dinosaurs for various actions. The default value 1 provides the same amounts of experience as in the singleplayer experience (and official public servers). Higher values increase XP amounts awarded for various actions; lower values decrease it.
EnablePVEGamma
Allows or disallows usage of gamma on PVE servers
SpectatorPassword
To use non-admin spectator, the server must specify a spectator password. Then any client can use these console commands: requestspectator and stopspectating. See patch 191.0 for more information and hotkeys.
DifficultyOffset
Specifies the difficulty level.
PvEStructureDecayPeriodMultiplier
Specifies the scaling factor for the decay rate of player structures in PvE mode. The specific effect(s) of this option and its range of valid values are unknown as of this writing.
PvEStructureDecayDestructionPeriod
Specifies the time required for player structures to decay in PvE mode. The specific effect(s) of this option and its range of valid values are unknown as of this writing.
Banlist
Uses the global banlist of ARK to disallow players\' access who have been identified as cheaters
DisableDinoDecayPvE
Deactivates the unclaiming functions for dinosaurs on PVE servers
PvEDinoDecayPeriodMultiplier
Multiplier value for the unclaiming speed of dinosaurs
AdminLogging
Enables the output of cheat commands that admins used (will be shown in chat)
MaxTamedDinos
Defines the maximum amount of tamed dinos on the island
KickIdlePlayersPeriod
Time period until an idling player will be kicked from server
PerPlatformMaxStructuresMultiplier
Defines the multiplicator for structures on saddle plattforms (Please use with caution - too high values may lead to a massive lack of performance)
StructureDamageRepairCooldown
Defines the cooldown time when a previously damaged structure can be repaired again. (0 allows the structure to be always repaired)
bForceAllStructureLocking
Server Option to allow Locking All Item Containers
AutoDestroyOldStructuresMultiplier
Server Option to allow Auto-Destroying Structures after sufficient \\\\\\\"no nearby Tribe\\\\\\\" time has passed (defined as a multiplier of the Allow Claim period)
bUseVSync
Deactivates the VSync setting (can reduce GPU problems in some cases)
MaxPlatformSaddleStructureLimit
Defines the maximum number of structures on top of the saddle platform
bPassiveDefensesDamageRiderlessDinos
Wild dinos or dinos without a rider can take damage from defense structures like spikewalls if this setting is activated
RCONPort
Under which port RCON should be available?
AutoSavePeriodMinutes
After which time period (in minutes) the server should auto-save the game? (Hint: A more frequent interval may lead some lags)
RCONServerGameLogBuffer
How many chat lines should be available in RCON?
OverrideStructurePlatformPrevention
Determines if turrets are allowed on moving platforms or not. Yes will prevent it. No will allow it
DisableImprintDinoBuff
Deactivates (no) the bonus stats for a dino if you raise the baby by yourself
AllowAnyoneBabyImprintCuddle
Allows everybody to kuddle with the dino baby
EnableExtraStructurePreventionVolumes
Prevents the building of structures on places which are rich of resources
ShowFloatingDamageText
Shows dealt damages in a RPG style
DestroyUnconnectedWaterPipes
If active, it will destroy the pipes automatically after two real-time days, if unconnected to any non-pipe (directly or indirectly) and no allied player is nearby.
OverrideOfficialDifficulty
Overwrites the difficulty settings
TheMaxStructuresInRange
New value for the maximum allowed structures nearby
MinimumDinoReuploadInterval
Number of seconds cooldown between allowed Dino re-uploads (defaults to 0, set to 43200 on Official Servers which is 12 hours). Remaining cooldown time is displayed on the Dino Upload UI.
PvEAllowStructuresAtSupplyDrops
Use "true" if you want to allow being able to build structures nearby supply drop. "false" will disable it.
NPCNetworkStasisRangeScalePlayerCountStart
a new Wild NPC Stasis Range scaling-for-player-count option to scale server performance for more players
NPCNetworkStasisRangeScalePlayerCountEnd
a new Wild NPC Stasis Range scaling-for-player-count option to scale server performance for more players
NPCNetworkStasisRangeScalePercentEnd
a new Wild NPC Stasis Range scaling-for-player-count option to scale server performance for more players
MaxPersonalTamedDinos
Quantity of dinos that a tribe is allowed to have (Default on official PVE servers is 500)
AutoDestroyDecayedDinos
Option to auto-destroy claimable decayed dinos on load, rather than have them remain around as claimable. Official PvE servers now have this enabled.
ClampItemSpoilingTimes
Will clamp all spoiling times to the items' maximum spoiling times. Useful if any infinite-spoiling exploits were used on the server and you wish to clean them up. Could potentially cause issues with Mods that alter spoiling time, hence it is an option.
UseOptimizedHarvestingHealth
Server custom "HarvestAmountMultiplier" now works as it used to, to bias towards yielding rarer items. This is more costly for server performance, so if you want a more "optimized" server with high HarvestAmountMultiplier (but less rare items), you can launch with "yes" in this setting here.
AllowCrateSpawnsOnTopOfStructures
Servers can now allow from-the-air Supply Crates to appear on top of Structures, rather than being prevented by Structures. Enabled on Official Servers.
ForceFlyerExplosives
Made all Flyers except for Quetz and Wyvern become 'grounded' if you put a C4 on them. To disable this behavior, launch server with "yes"
PreventOfflinePvP
Enables ORP on PVE/PVP servers if set to "yes"
AllowFlyingStaminaRecovery
Flyer Nerf (to allow server to recover Stamina when standing on a Flyer, run with "yes"
AllowMultipleAttachedC4
Limited one C4 attached per dino, unless you choose "yes" to allow more than one C4
OxygenSwimSpeedStatMultiplier
Use this to set how swim speed is multiplied by level spent in oxygen.
bPvEDisableFriendlyFire
When using "yes", you are now able to harvest a slaughtered Ovis.
ServerAutoForceRespawnWildDinosInterval
This will force respawns of dinos on servers to prevent certain dino types (like the Basilo and Spino) from becoming depopulated on long running servers. Specify a value in seconds (86400 means a forced respawn after one day (realtime) for example)
DisableWeatherFog
Server option to disable fog.
RandomSupplyCratePoints
Server Option to make Supply Crates random
CrossARKAllowForeignDinoDownloads
This allows you to download Non-Aberration Dinos on Aberration
PersonalTamedDinosSaddleStructureCost
Defines how many tame slots are being used by a saddle platform (with structures) - Default: 19
[/script/engine.gamesession]
MaxPlayers
Specifies the maximum number of players that can play on the server simultaneously.
[SessionSettings]
SessionName
Name of your server
[MessageOfTheDay]
Duration
Specifies the duration of the welcome message
Message
Defines a welcome message
GAMEUSERSETTINGS.INI
AT SERVERS: [installation directory]\ShooterGame\Saved\Config\[WindowsServer|LinuxServer]\GameUserSettings.ini
AT LOCAL: [installation directory]\ShooterGame\Saved\Config\[WindowsNoEditor|LinuxNoEditor]\GameUserSettings.ini