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command description value
[ServerSettings]
allowThirdPersonPlayer Enables 3rd Person view
DayCycleSpeedScale Specifies the scaling factor for the passage of time in the ARK, controlling how often day changes to night and night changes to day. The default value 1 provides the same cycle speed as the singleplayer experience (and the official public servers). Values lower than 1 slow down the cycle; higher values accelerate it. Base time when value is 1 appears to be 1 minute real time equals approx. 28 minutes game time. Thus, for an approximate 24 hour day/night cycle in game, use .035 for the value. - Calculate your values here
DayTimeSpeedScale Specifies the scaling factor for the passage of time in the ARK during the day. This value determines the length of each day, relative to the length of each night (as specified by NightTimeSpeedScale. Lowering this value increases the length of each day. - Calculate your values here
NightTimeSpeedScale Specifies the scaling factor for the passage of time in the ARK during night time. This value determines the length of each night, relative to the length of each day (as specified by DayTimeSpeedScale. Lowering this value increases the length of each night. - Calculate your values here
DinoCharacterFoodDrainMultiplier Specifies the scaling factor for dinosaurs\' food consumption. Higher values increase food consumption (dinosaurs get hungry faster).
DinoCharacterHealthRecoveryMultiplier Specifies the scaling factor for dinosaurs\' health recovery. Higher values increase the recovery rate (dinosaurs heal faster).
DinoCharacterStaminaDrainMultiplier Specifies the scaling factor for dinosaurs\' stamina consumption. Higher values increase stamina consumption (dinosaurs get tired faster).
DinoCountMultiplier Specifies the scaling factor for dinosaur spawns. Higher values increase the number of dinosaurs spawned throughout the ARK.
DinoDamageMultiplier Specifies the scaling factor for the damage dinosaurs deal with their attacks. The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it.
DinoResistanceMultiplier Specifies the scaling factor for the resistance to damage dinosaurs receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a dino taking half damage while a value of 2.0 would result in a dino taking double normal damage.
globalVoiceChat Voice chat turns global
HarvestAmountMultiplier Specifies the scaling factor for yields from all harvesting activities (chopping down trees, picking berries, carving carcasses, mining rocks, etc.). Higher values increase the amount of materials harvested with each strike.
HarvestHealthMultiplier Specifies the scaling factor for the \"health\" of items that can be harvested (trees, rocks, carcasses, etc.). Higher values increase the amount of damage (i.e. \"number of strikes\") such objects can withstand before being destroyed, which results in higher overall harvest yields.
MaxStructuresInRange (OUTDATED) Specifies the maximum number of structures that can be constructed within a certain (currently hard-coded) range.
PlayerCharacterFoodDrainMultiplier Specifies the scaling factor for player characters\' food consumption. Higher values increase food consumption (player characters get hungry faster).
PlayerCharacterHealthRecoveryMultiplier Specifies the scaling factor for player characters\' health recovery. Higher values increase the recovery rate (player characters heal faster).
PlayerCharacterStaminaDrainMultiplier Specifies the scaling factor for player characters\' stamina consumption. Higher values increase stamina consumption (player characters get tired faster).
PlayerCharacterWaterDrainMultiplier Specifies the scaling factor for player characters\' water consumption. Higher values increase water consumption (player characters get thirsty faster).
PlayerDamageMultiplier Specifies the scaling factor for the damage players deal with their attacks. The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it.
PlayerResistanceMultiplier Specifies the scaling factor for the resistance to damage players receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a player taking half damage while a value of 2.0 would result in taking double normal damage.
ServerAdminPassword If specified, players must provide this password (via the in-game console) to gain access to administrator commands on the server.
ServerCrosshair Shows crosshair
serverForceNoHud HUD always disabled
serverHardcore Enables hardcore mode (player characters revert to level 1 upon death)
ServerPassword If specified, players must provide this password to join the server.
ShowMapPlayerLocation Show each player their own precise position when they view their map
StructureDamageMultiplier Specifies the scaling factor for the damage structures deal with their attacks (i.e. spiked walls). The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it.
StructureResistanceMultiplier Specifies the scaling factor for the resistance to damage structures receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a structure taking half damage while a value of 2.0 would result in a structure taking double normal damage.
TamedDinoDamageMultiplier Specifies the scaling factor for tamed dinosaurs damage. A value of 2.0 doubles the inital amount, a value of 0.5 halfes it.
TamedDinoResistanceMultiplier Specifies the scaling factor for dinosaurs fortitude. A value of 2.0 doubles the inital amount, a value of 0.5 halfes it.
TamingSpeedMultiplier Specifies the scaling factor for dinosaur taming speed. A value of 2.0 doubles the inital amount, a value of 0.5 halfes it.
XPMultiplier Specifies the scaling factor for the experience received by players, tribes and dinosaurs for various actions. The default value 1 provides the same amounts of experience as in the singleplayer experience (and official public servers). Higher values increase XP amounts awarded for various actions; lower values decrease it.
SpectatorPassword To use non-admin spectator, the server must specify a spectator password. Then any client can use these console commands: requestspectator and stopspectating. See patch 191.0 for more information and hotkeys.
DifficultyOffset Specifies the difficulty level.
Banlist Uses the global banlist of ARK to disallow players\' access who have been identified as cheaters
AdminLogging Enables the output of cheat commands that admins used (will be shown in chat)
MaxTamedDinos Defines the maximum amount of tamed dinos on the island
MaxNumbersofPlayersInTribe SOTF setting: Defines the maximum player limit per tribe
BattleNumOfTribestoStartGame SOTF setting: Defines how many tribes must have been created before the countdown for game start begins
TimeToCollapseROD SOTF setting: Defines the time period for the force field to collapse
BattleAutoStartGameInterval SOTF setting: Defines the length of the countdown before match begins
BattleSuddenDeathInterval SOTF setting: Defines the time before sudden death starts
KickIdlePlayersPeriod Time period until an idling player will be kicked from server
PerPlatformMaxStructuresMultiplier Defines the multiplicator for structures on saddle plattforms (Please use with caution - too high values may lead to a massive lack of performance)
StructureDamageRepairCooldown Defines the cooldown time when a previously damaged structure can be repaired again. (0 allows the structure to be always repaired)
bForceAllStructureLocking Server Option to allow Locking All Item Containers
bUseVSync Deactivates the VSync setting (can reduce GPU problems in some cases)
MaxPlatformSaddleStructureLimit Defines the maximum number of structures on top of the saddle platform
RCONPort Under which port RCON should be available?
RCONServerGameLogBuffer How many chat lines should be available in RCON?
OverrideStructurePlatformPrevention Determines if turrets are allowed on moving platforms or not. Yes will prevent it. No will allow it
[/script/engine.gamesession]
MaxPlayers Specifies the maximum number of players that can play on the server simultaneously.
[SessionSettings]
SessionName Name of your server
[MessageOfTheDay]
Duration Specifies the duration of the welcome message
Message Defines a welcome message